The Astrologian Quests & You (Part 2)
May. 18th, 2024 12:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
16. East Meets West (Lv 60)
Before the release of Stormblood, visiting the Athenaeum after completing The Hands of Fate provided the following dialogue.
Jannequinard: Welcome back, CHARNAME. It is always a pleasure to see you here in the Athenaeum. Things have been quite hectic as of late, what with Lord Rufin traveling about the countryside preaching the merits of our field. Why, the number of applications for novitiate positions has increased tenfold over the past moon. And now, the Observatorium has begun requesting reports on domicile, modality, cadence... Dare I say we needn't wait much longer for the day when Sharlayan and Ishgardian astrologies have joined back together as one?
Jannequinard: Top of the morning to you, CHARNAME. Or is it the evening? It is so hard to tell locked up here in the Athenaeum day and night. Alright, technically speaking I can leave at any time of my choosing, but it is as if some strange force prevents me for stepping forth into the light... But enough of that. You are here to learn what became of your humble companions while you were off saving the realm.
Jannequinard: Well, since Ishgard's quite abrupt change in leadership[14], the Vault has become somewhat more receptive to the contemporary ideas of Lady Leve─er, Master Rufin. They have even asked our compatriot-in-disguise to hold for them another symposium on Sharlayan astrology...and this time within the city–state proper, and not at some forsaken hamlet! (Nothing against the fine citizenry of Falcon's Nest, mind you.)
Well, who are we to spurn fate? On to find "Lord Rufin".

???: Master Rufin! An injured traveler has arrived at our gates seeking succor!

Far Eastern Traveler: Please... I can walk no further...
Far Eastern Traveler: Astrologians!? I have no need of prophecy or prognosticatio─ Or...I could stay my tongue and allow you to tend to my wounds... My apologies.
House Durendaire Knight: May you have a quick recovery, friend. In time you will come to believe the power the stars wield.
Our mysterious visitor has just gotten to his feet when Jannequinard and Quimperain arrive.
Jannequinard: Lady Levev─er, Master Rufin! CHARNAME's felicitous return inspires me to step out for a breath of fresh air, and behold! Already does it appear a new adventure is upon us!
Leveva: Ah, and here I was thinking you made the journey south to lend your talents in preparing for the forthcoming symposium.
Far Eastern Traveler: Master Rufin. Or was it Lady Leveva? If I may, allow me to give you my thanks...and my apologies for earlier. I have a tendency to─
Leveva: Allow your unbridled emotions to get the best of you?

Kyokuho: That was amazing! You knew what I was going to say...before I even said it! But where are my manners. I am Kyokuho of Hingashi, and have braved storm and sea to learn of the many wonders it is said are to be found in this magnificent realm...but you already knew that, didn't you!?
Leveva: No. I did not. Now, if you would excuse me, I must get back to...um, matters...which are important.
Kyokuho: Important matters? Such as...astrological matters? Could you show me? I wouldn't be a burden. I'd stand in the corner. In the shadows. Behind a curtain.
Leveva: While I appreciate the somewhat forced enthusiasm, I'm afraid that won't be po─
Kyokuho: Oh, I was merely hoping that we might be able to share insight into each other's fields.
Leveva: Each other's fields...? You wouldn't happen to be a geomancer, would you!?
Jannequinard: A geomancer?
Leveva: So-called masters of wind and water. My grandfather had a tome written on the Far Eastern art of elemental and directional divination. Though much of it seemed little more than folklore.
Jannequinard: Lady Leveva, did not the morning's reading mention “friends new and old”? What if CHARNAME were the friend old, and this peculiar little man the friend new?
Leveva: The Spear pointing west, the Balance pointing east, the Arrow pointing in all directions and none... It might just mean... Kyokuho. Though it pains me so to admit as much, it appears your arrival has been foretold. Perhaps there is much that I can learn from you─nay, that we can learn from each other.
Kyokuho: Hah hah! Oh, but there is! Soon you will learn the push and pull of the elements brings together those who require companionship most.
Leveva: Er, yes... The elements... We will have to discuss that further at another juncture. For the time being, I am placing you in the care of my first and foremost pupil, CHARNAME.
Jannequinard: An excellent proposal...or as I believe the Hingans say, “keikaku.” I dabbled a bit in the language when I was younger but for the life of me that ebon-haired emissary would not afford me even a sidelong glan─ Ahem! Then might I hazard that there is no finer place to begin unlocking the secrets of the stars than under the Bole near Rootslake? I shall even lead good Kyokuho to the South Shroud myself...if, ah, CHARNAME agrees to do the rest.
Kyokuho: After you, then!
Leveva: Next we meet, Kyokuho, you will have opened the first gate and better understand the influence the stars hold over all of us. Safe journeys. If this all goes according to plan...or keikaku, or whatever, then not only will the Easterner teach me his people's secrets, but he will help spread the art of my homeland across the Three Great Continents to the far shores of Othard!
Jannequinard: You most certainly do not need me telling you that Rootslake is located in the South Shroud near Camp Tranquil. You obviously remember the whereabouts of that particular location from that time that you, yourself opened the first gate. <wink>

Jannequinard: It all begins here, under the earthly stars. By opening the gate to the first heaven, we embark on a journey to self-enlightenment, to self-betterment, to unlock secrets untold... Finishing that journey, now, is another matter altogether. Hah hah...hah... <sigh>
Kyokuho: There you are! I was beginning to wonder if you hadn't been eaten by the hoverflies on your way here! But I jest. Jannequinard tells me that you are quite the authority on all things relating the Bole. So enlighten me, oh, honorable sensei. I am, as you Westerners say, all eyes...or was it ears?
> THE BOLE'S ORIGIN Kyokuho: And Eorzeans believe it is from this tree planted by your gods in the very heavens that all life was born? Fascinating... | > THE BOLE'S BLESSING Kyokuho: So say you the Bole offers protection to the weak? Intriguing... |
Jannequinard: A most thought-provoking opinion that I am certain Lady Leveva will be delighted to hear...though might I suggest you withhold the part about being unable to wrap your head around our “foolish notions”...unless you enjoy having a steel-toed boot wedged firmly 'twixt the bollocks.
Jannequinard: Ahem! Shall we be going then? By this hour, Lady Leveva will have already made the journey back to the Athenaeum.

ORIGINAL (THROUGH NOVEMBER 2018) Jannequinard: Our Far Eastern friend has quickly become acquainted with many of the Athenaeum's female apprentices, who all seem smitten with his exotic locks and trappings. Not that I am jealous. Why would I be jealous? I am a son of the house of Durendaire! Third in line to my father's title! The most eligible bachelor in all the See! Hm? Leveva? Over there. | CURRENT Jannequinard: Our Far Eastern friend has quickly become acquainted with many of the Athenaeum's female apprentices, who all seem smitten with his exotic locks and trappings. Not that I am jealous. Why would I be jealous? I am of House Durendaire! Third in line to my uncle's title! Or was it second? The most eligible bachelor in all the See! Hm? Leveva? Over there. |
Leveva: I see. Perhaps I judged Kyokuho too hastily. I still have my reservations, but I shall afford him the benefit of the doubt...for now. The teachings of geomancy may be grounded in faerie tales and falsehoods, but my grandfather told me that every lie is born of the truth. If I can find the truth within Kyokuho's backwards beliefs, it may provide insight into our own school of thought.
17. Ride Like the Wind (Lv 63)
Heurriette: Between you and me... I've never been that skilled at astrology. Two winters here and I still haven't opened a single heaven. I can't even spell half of the ridiculous terms we're supposed to memorize! But since the arrival of that mysterious Easterner, I seem to have found a renewed interest in his body─I mean, my studies!
(CW: pet death) Fleuraie: When Chief Astrologian Forlemort assigned me here for “further training” I knew my accidental killing of his cat in that experiment with the Earthly Star was not to be forgiven. But now that Lady Leveva's teachings have garnered the attention of the Vault, it appears our stars have finally risen. The arrival of the brilliant and talented and handsome and talented Kyokuho is just further proof of this!
Jannequinard: Why hello, CHARNAME! If you haven't noticed, the Athenaeum is practically abuzz with talk of wind, water, and the optimal position of your bed pillows if you wish to avoid ill fortune in commerce. In other words, it hasn't changed since Kyokuho arrived...
Leveva: Now, as to why I have called you here. Kyokuho is very close to attuning to the final heaven─the Spear─and I think it only fitting that his instructor be there to accompany him during his finest moment. ...And because I am obviously too occupied at the moment, I thought perhaps you could join him in my stead.
Leveva: Then it is settled! You shall guide young Kyokuho on his final steps to glory and enlightenment, just as I did you those many moons ago. Follow me outside, CHARNAME, and let us bring our friend the good tidings together.
Jannequinard: Am I bitter that it took Kyokuho all of a single moon to open five gates? Am I bitter that he accomplished in a blink of an eye what took me near twenty summers?[16] No. Not. Bitter. At. All. See, I'm even smiling. Verily.
Leveva: That is odd. I could have sworn he was right here but a moment ago. Fleuraie! Have you seen Kyokuho? Fleuraie! Are you even listening to me!?
Jannequinard: If it is our Hingan novitiate you seek, he hurried out the Athenaeum's side entrance not five heartbeats past. He was quite animated...even more than usual. A veritable one-man mummer's tragedy all full of jumping and flailing and pumping of fists.
Leveva: What could have unsettled the boy so?
Jannequinard: I suppose it might have been that letter I handed him. It was delivered just this morning. Kyokuho skimmed over it quickly, asked me several cursory questions about the heaven of ice to which I gave several cursory answers, and then was gone.
Leveva: And you did not try and stop him?
Jannequinard: Why would I? He was leaving.
Leveva: Bah, if my intuition is correct...and it usually is, something in that missive has led Kyokuho to believe that he does not have much time left in Eorzea, and so has set out for the Steel Vigil that he might open the final gate and complete his training before he departs our realm. CHARNAME, it looks as if our plan is already set in motion. To the central highlands!
Jannequinard: Something tells me Lady Leveva is correct in her assumption about Kyokuho's whereabouts. Something indeed...

Kyokuho has been set upon by dragons. As they are so fond of saying in this game, we must needs offer our aid.
> THE SPEAR'S ORIGINS Kyokuho: A palace of ice set ablaze with the light of the moon... And you say it was carved by a single spear? Remarkable! | > THE SPEAR'S BLESSINGS Kyokuho: I see... Both power and compassion. The yin to the other's yang... |
Kyokuho: It is as if the more I learn of your stars, the less I know! To think this may be the last I ever see of your heavens... I am beginning to understand why your people treasure them so.
Kyokuho: And with the opening of the sixth, I have prepared my mind and soul for the seventh. The final gate that leads to true dominion over the elements...or so Lady Leveva insists.[17] Our conversations have been...eye-opening, to say the least. She theorizes that our two schools may actually be one and the same. Whereas astrologians look to the stars above to read their fates, we geomancers look to the star below and listen to its songs, and draw our answers from its whispers.
ORIGINAL (THROUGH NOVEMBER 2018) Kyokuho: While I am certain my masters back in Hingashi would cringe upon hearing that a westerner of but twenty summers believes she has grasped a thousand generations of teaching, I am more willing to indulge her eccentricities now that I know she means no ill will. I only wish that we would have had more time to possibly see if there were some way we could have combined our knowledge to create something new. Something the world has never before seen. | CURRENT Kyokuho: While I am certain my masters back in Hingashi would cringe upon hearing that a Westerner of not twenty summers believes she has grasped a thousand generations of teaching, I am more willing to indulge her eccentricities now that I know she means no ill will. I only wish that we would have had more time to possibly see if there were some way we could have combined our knowledge to create something new. Something the world has never before seen. |
Kyokuho: And with that, I bid you, Lady Leveva, Quimperain, Mugueniel, soft-skinned Fleuraie, sweet-lipped Heurriette, that tall chap on the second floor always mumbling about some star's magnitude...even Jannequinard the fondest of farewells. I have a long journey ahead of me, and if I do not leave now...I fear I will never be able to.

Jannequinard: He's gone!? And without saying good-bye!? I cannot believe it! I will not believe it! Oh, what I would not give to have but one last moment with my brother, my soulmate, my─ Lady Leveva told you I read his letter? Oh, well then.
Jannequinard: Yes, it will pain me to tell the other novitiates that Kyokuho has returned to his native lands far away on the other side of the world. I may even need to personally comfort those most stricken with grief by his sudden, and tragic departure. But truth be told? I am going to miss having the Hingan around. He certainly did liven the place up. Godsspeed, Kyokuho. May your return journey leave you miserable and wet...but see you safely home.
18. Come Rain or Shrine (Lv 65)
Before reaching Lv 65 to accept the quest, going to the Athenaeum gets you this dialogue:
And so, we're off to find Leveva, who is indeed wandering about the Pillars.[18]
Jannequinard: Why Lady Leveva...and CHARNAME! Imagine finding you two out here this fair morning!
Leveva: Enough with the theatrics, Janne. I know your play here; and as I have told you time and again, I have not forgotten my duty to the Athenaeum or my obligations to the symposium. I simply need...time to think. Alone.
Jannequinard: To which I keep replying, why think alone when you have one of the greatest minds in the realm at your disposal? And CHARNAME!
Leveva: <sigh> The greatest minds, eh? Then riddle me this: why are the results of my reading from that day both CHARNAME and Kyokuho arrived still weighing on my mind? Why does it feel as if I am missing...or rather misinterpreting some devilishly important detail?
Jannequinard: Peace comes, friends are made, dangerous paths are trodden, knowledge is gained. Did that not already occur? Kyokuho and CHARNAME both arrive as the Dragonsong War ends, CHARNAME saves Kyokuho from death at the Steel Vigil, and knowledge of geomancy is shared with the Athenaeum.
Leveva: Yes, but what if the coming destruction told by the inverted Spire was not the incident at the citadel, but something else? Something far more grave?
Jannequinard: ...Then that would mean the prophecy's "fruit of knowledge and hope" was not Kyokuho's stories of his art...but something different. Something we will only see by continuing on this perilous path?
Leveva: But is it truly the path that is disastrous, or our decision to pursue it? What is your interpretation of the cards, CHARNAME?
> At the end of the path of disaster is hope. Leveva: Exactly what I was thinking. Only through the avoidance of some unforeseen peril will hope...and knowledge be acquired. | > To seek hope would be disastrous. Leveva: An interesting...if not fairly liberal interpretation of the cards...as well as the basic rules of grammar and syntax. No, the sixth card clearly states that hope is a resulting factor of the misfortune described in the fourth and fifth cards. | > A big promotion is just around the corner? Leveva: I know you are merely trying to ease my mind with humor, but this isn't the time for jests. If we are to understand where our fates lie, we must try and comprehend the signs we are given...and I believe those signs point to the pursuit of hope in the face of disaster. |
Leveva: And I believe the disaster in question has something to do with Kyokuho's return home, if not the return itself. It could also mean that our friend is in danger.
Jannequinard: I see where you are going with this, and while I loved our red-robed ruckus-rouser as much as anyone (excepting Fleuraie perhaps), a journey at this time would mean the cancellation of our symposium, and with that, any chance of the Holy See ever taking us seriously.
Leveva: And now you can see why I've been up here day and night biting my nails to the quick!
Leveva: <sigh> I apologize. A lack of sleep can work ill on one's humours. But...I think your intervention here today may have provided me a solution to our predicament. A solution that I am now kicking myself for not having come to earlier. A solution I myself proposed not days ago when deciding how I might attend Kyokuho's opening of the sixth heaven! CHARNAME will travel to Hingashi!
Jannequinard: The reading did only mention "friends old" and "friends new." I recall nothing in there about silver-haired astrologians from Sharlayan.[19] But how do you propose CHARNAME find our charge? The Far East is a big place. Perhaps we could write a letter?
Leveva: Yes, and address it "To: Kyokuho. Hingashi." No, you dullard. We have something far better! We have the stars, and our undying faith that they will guide us to that which we seek!
Jannequinard: Or, CHARNAME could start her search in Kugane, the port city from which Kyokuho claimed he came, focusing on locations which serve as exceptional venues for stargazing—a pastime our friend warmed to during his stay with us.
Leveva: Or CHARNAME could— No, wait. That is actually a decent proposal. CHARNAME, you have your quest! May the stars guide you true! Oh, and I will expect reports. Many reports! Janne, let us return to the prepar— <yawn> Alright, maybe after a few bells rest first...
Wizened Elder: Kugane is packed like a warehouse with multistoried hostels and teahouses, so the cobbles will ne'er afford a man a decent view of the skies. No, if you want to see the heavens in all their glory, you must needs make your way up. Take this bridge behind me. There, atop that mighty span, the stars await. She faces directly west of Kugane castle, out towards the Ruby Tide and Othard beyond. It is said her location was determined by a great geomancer who told the first bugyo placing it there would ensure the city's prosperity for generations to come.
Udoku: If it is the stars you seek, then you need only look up! Hahahaha! But if it is a fool you seek—one who calls himself a master of wind and water when in fact he is nothing more than a cheat, a liar, and a disgrace to our noble profession—then perhaps you might find the rat where all rats hide: near the piers. You'd be wise to not allow that one your ear. He is liable to fill it with tales of woe and ruin in an attempt to cozen you out of your hard-earned coin—coin that would be better spent on the talents of a true geomancer.
Alluring Lady: When I wish to walk under the stars, I go with my promised to the Tasogare Bridge spanning yon pier. The melting of crimson into indigo is a sight you will not soon forget.
And so we go to the Tasogare Bridge at nightfall.
Kyokuho: I see someone has taken my spot. I may just have to slit her throat and toss her body to the tide. Hah hah hah! I'm pulling your arm, CHARNAME...or was it ear? You westerners have such odd sayings. What brings you so far from home?
Kyokuho: A path fraught with disaster? Misfortune? Impending doom? Hah hah hah! Ahem. Yes, well, the situation may not be as encouraging as my jovial demeanor suggests. It all began several decades ago when the bakufu decided they were opening the port to foreign trade vessels. To accommodate the influx of ships, a section of ancient coastline forest was cleared. However, doing so angered the entity who had guarded the wood for countless generations—a golden fox named Kinko.
Kyokuho: A great battle ensued, but claws and fangs were no match for cold steel. Kinko was slain and the new port completed. The fox's spirit, however, remained, spoiling our milk, withering our crops, causing storms that dashed ship after ship against our rocky cliffs, In desperation, the bakufu turned to the land's most powerful geomancer—my great-grandfather, Kazan. Kazan used the power of the sea, the skies, and the land to soothe the spirit long enough that he could erect an invisible barrier that not only protected the city, but ensured that it would prosper.
> Use geomancy to mend the barrier. Kyokuho: I admit it was a long story, but did you not hear a single thing that I even said? If I could mend the barrier myself, I wouldn't have traveled halfway across the world in the first place! Wait... But I did travel halfway across the world, and I didn't come home empty-handed. | > Use astrology to strengthen the barrier. Kyokuho: That's... That's brilliant! I don't know why I didn't think of it. | > Solve your own problems. Kyokuho: Hah hah. Spare me your western— Your western...? Western? Western! |
At this point, Kyokuho's dialogue is the same regardless of your answer.
ORIGINAL (THROUGH DEC 2021) Kyokuho: If I learned one thing while in Ishgard, it was that western astrology is in many ways a complement to geomancy. Used together, they might just—! Unfortunately, that concept is all I had time to learn before the letter arrived. How to actually harness and wield the power of the stars was a lesson conveniently scheduled for the day after I returned home. But you... You know all the spells, right? You could help me mend the barrier! | CURRENT Kyokuho: If I learned one thing while in Ishgard, it was that western astrology is in many ways a complement to geomancy. Used together, they might just work! After all, you need only use your Aspected Benefic and you can mend any injury, is that not so? ...No, really─I'm genuinely asking. The lesson explaining the finer details of the stars' power and how to harness it was conveniently scheduled for the day after I returned home. But you... You know it all! Tell me you can help repair the barrier! |
Kyokuho: Hah hah! I did it, Great-grandfather! I found a way to make things right! Well, then. We have no time to lose. My great-grandfather created his barrier by anchoring the energies of wind, water, and earth to four shrines located at the north, east, south, and west ends of the city. It is there the bonds must be repaired. We shall begin with the nearby westerly shrine on the Short Pier.

Kyokuho: This is one of the shrines of which I spoke. It may not look like much, but if it were to be destroyed, the entire city would be overrun with large-testicled raccoon dogs and flying rainbow cats...or possibly just angry spirits.
ORIGINAL (THROUGH DECEMBER 2021) Kyokuho: My plan is simple. If I am correct, the strongest barrier the stars can create is through the use of Aspected Benefic while under the influence of the Nocturnal Sect. We shall wait until nightfall to perform the rite, for the last thing we need is a drunken ronin breaking your concentration. | CURRENT My plan is simple─if I am correct, Aspected Benefic will intertwine with the barrier's geomantic energies, mending it as easily as it does flesh. We shall wait until nightfall to perform the rite, for the last thing we need is a drunken ronin breaking your concentration. |
Time to enter an instanced duty! The listed task is to "Test the barrier's strength at the westerly shrine."
Kyokuho: Quickly! Check the shrine and tell me its condition!
Kyokuho: It is worse than I thought. The speed with which the bonds deteriorate increases with each passing day. At this rate, they will not survive through the next new moon.
We cast Aspected Benefic (once upon a time, in the Nocturnal Sect).
Kyokuho: The magicks intertwine! Like two halves of a whole!
The bond strengthened, Kyokuho prays over the shrine to strengthen the geomantic bond.
Kyokuho: From the heart of the mountain... To the eye of the storm... So do the waters flow 'til lasting bridges form.
Kyokuho: To the next shrine! We will find it deep in Rakusui Gardens to the south of here. You know what to do. Attune with the shrine to determine the extent of the bond's damage.
When we attune to the shrine, three evil spirits spawn.
Kyokuho: Servants of the fox? Our mending of the first westerly bond must have alerted her to our presence! Focus is required to complete the seal, and my heart will not rest easy until these restless spirits are sent back to the land. Now, CHARNAME! Before more are summoned!
We cast Aspected Benefic to strengthen the magicks of the shrine.
Kyokuho: That wasn't so bad! Now step aside. I shall complete the ritual. 'From the heart of the mountain... To the eye of the storm... So do the waters flow 'til lasting bridges form.' That's half! At this rate, the barrier will be at full strength before sunrise! Onward, to Kugane Castle!
Fleeting spirits roam the streets, attacking all on sight.
Kyokuho: It appears I spoke too soon... Kinko knows what we do, and is sending her minions out in force to stay our hands. Try and not stray too far from my side, if not for your safety...for mine!
Attuning to the easterly shrine causes more evil spirits to spawn.
Kyokuho: There's no end to them! I knew that Kugane had a bloody history, but to think this many of the dead still linger... Alright, CHARNAME. Let us put this shrine behind us. I fear every moment we tarry, the stronger Kinko's gaze upon us grows. Be my eyes, friend. I must now concentrate on the anchor. 'From the heart of the mountain... To the eye of the storm... So do the waters flow 'til lasting bridges form.'
Kyokuho: There is but one shrine remaining─the northerly. As you know...or do not, the north is where all ill fortune gathers. I expect the most resistance there. Prepare yourself.
An enormous enemy called 'the Fury of the Golden Fox' spawns when we attune to the northerly shrine.
Kyokuho: Away! Away foul denizen of the dark... It doesn't hurt to try, does it? L-Look out! We cannot breathe easy until your magicks are cast and I have completed the rite. Hurry! Deep breath, Kyokuho. You can do this... 'From the heart of the mountain... To the eye of the storm... So do the waters flow 'til lasting bridges form.'
Kyokuho: I, ah, we did it! We strengthened my great-grandfather's barrier and thwarted the golden fox! A fine display! Fine indeed. Though, if it were I, I might have used Gravity instead of Malefic when the foul creature had─Ah, right. I'll just be staying that tongue of mine again.
???: Kyokuho! I was told there were spirits in the streets!
Kyokuho: And you arrive just as they are vanquished! How fortunate! Yes, Master Murakumo. The bonds are mended, made whole with western magicks...and a little shoulder grease, or was it knuckle grease? CHARNAME?
Murakumo: Western magicks? Then this ijin lady is─
Kyokuho: None other! And wait until you see the reinforced bonds. The energies twist together with ours like sun and moon, like darkness and light. They are as one, Master!
Murakumo: In his haste to find a difficult answer, he looks past the simple one right before his eyes.
Murakumo: Though it was but a single generation past, the people of Kugane have already forgotten that the prosperity they experience is not the result of some serpent-tongued swindlers, but of the humble efforts of true geomancers like Kyokuho's great-grandfather.
Kyokuho: No, don't tell me. Knowing that you will be here with me and Master Murakumo is enough. I was beginning to worry what I would do the next time the city was invaded by Kinko's minions. The master can barely make his way out of the privy each morning, let alone battle blood-lusting specters.
Kyokuho: Now that you mention it, this all reminds me of that reading Lady Leveva conducted the morning I arrived at the Observatory. Something about friendly paths lined with dangerous fruit bushes winding their way to hope. Could the stars truly have predicted all this? If so...I'm impressed! I will need to think more on the issue. Until then, might I suggest you continue the refinement of your art here in scenic Hingashi? You will find our beasts just as formidable as yours in the West, if not doubly so!
19. Behind Door Number Two (Lv 68)
Murakumo: Master Kazan would rarely speak of his youth, but I do recall several instances during my own training where he would treat with visitors from the mainland. I did not dare ask who they were, for we were allowed to speak only when spoken to, but now that I reflect back upon those visits, it might have been that the men were geomancers from Yanxia.


Kyokuho: Luckily, Master Murakumo is almost as ancient as the tomes, and should have little difficulty prising out their secrets. A decanter or six of hot sake and he'll warm to the task. Ahah hah hah. I'll see you back at the Shiokaze Hostelry, CHARNAME. I'll even save you a cup!

Kyokuho: I...oh. My apologies, CHARNAME. You may want to sit down for this... Or not. It doesn't matter... Nothing really matters, does it? The scrolls─they contained knowledge of the complete ritual. In fact it was in the very first one. Hah... Just our luck, right? Wind, water, earth. Creation of the bonds calls for the energies of all three. Though this much even a first-year novice of geomancy could tell you. No, what gave us pause was the mention of a fourth energy─an energy to render the seal permanent...
Murakumo: Kyokuho...
Kyokuho: Life! Don't you see, CHARNAME? They spilled living blood to complete the ritual! They damned a soul to an eternity without peace so that their magicks would not fade!
Murakumo: That's enough, Kyokuho. There will be time to think on this with the morrow. Return to Kogane Dori and see if you can find some solace in sleep.
Murakumo: I do not fault my master for keeping this dark secret from me. The burden would have been far too much for me to bear. But then...why tell Kyokuho's grandfather?
Kyokuho: I've failed... Just as did my great-grandfather, and my grandfather after him. We all knew the one means of creating a flawless barrier, and none of us could bring ourselves to do it. And lo, the bonds we strengthened but several nights past...already have they begun to loosen and fray. They were weak for overlong, allowing Kinko to regain her strength. To mend her wounds. To feed her anger. And now there is naught we can do but watch as she gathers her minions for a final assault on the land she once ruled. Kugane does not stand a chance...
Kyokuho: Now would be a good time for us to stumble across that hope Lady Leveva's reading promised would be at the end of this road to destruction.
20. Foxfire (Lv 70)


Kyokuho: Well, any sign of him? Where could he be? You don't suppose he tried anything foolish, do you? With the bonds as weak as they are, any manner of disturbance could rouse the golden fox...and the master is no longer of an age to defend himself.

Murakumo: The bond...was nearly undone... I...tried to... But the...... Argh! Kinko... She's here. She's already through. We...we need to perform the blood ritual. It is the only way...
Kyokuho: No. I already told you. My great-grandfather spurned the spilling of innocent blood to complete the seal, and so have I. Besides, even if we were to conduct the ritual, there is no one to sacrifice.
> It's simple. Use astrology. Kyokuho: 'Stop focusing on the bonds, and look to the fox'? What do you mean, CHARNAME? Leveva: What she means? I'll tell you exactly what she means! | > It's simple. Sacrifice Master Murakumo. Leveva: Not on my watch! Leveva: There is a much easier solution to all this nonsense... but only if you stop focusing on the bonds, and turn your attention to the fox! |
Kyokuho: Lady Leveva! How did y─Where did y─Why did y─Lady Leveva...?
Leveva: The symposium was a rousing success, the Vault quick to realize the benefits my school's wisdom could bring when applied to the rebuilding of Ishgard. It was even decided that several new courses in Sharlayan astrology were to be taught at the scholasticate starting next term. And so, with my father's dream fulfilled, I was finally free to pursue whatever I wished...and I wished to learn more of geomancy. So here I am...and not a moment too soon, by the looks of it.
Kyokuho: So, you'll help us mend the bonds!? But how? CHARNAME and I have already tried using energies drawn from the heavens, and that only worked to delay the inevitable. The guardian spirit's strength has grown so great that the only thing that might hold her now is a new barrier anchored with bonds of lifeblood─but this I cannot allow.
ORIGINAL (THROUGH DEC 2021) Leveva: As always, Kyokuho, your hasty charge into a difficult answer blinds you from the simple solution. For so long you have focused on mending your great-grandfather's bonds, when you should have focused on Kinko herself. If her wrath can be quelled, then a barrier will no longer be needed. In the heavens, there exist two sects which influence the type of energy that dominates the plane─nocturnal and diurnal. The former draws energies from the moon with the power to repel and protect. My guess is that this is what you and CHARNAME used to mend the bonds before. The second sect, however─the diurnal─draws energy from the sun. Energy to calm and to heal. Kyokuho: So...you're saying that if we use Aspected Benefic under the Diurnal Sect, it will soothe Kinko so that we may convince her to stay her attack? Leveva: Giving you time to re-lay your great-grandfather's bloodless bonds. But it will only work if Kinko is first weakened herself. Kyokuho: Right! Weakened! Wait... Weakened? But won't attacking Kinko and her minions simply anger the spirit even more? | CURRENT Leveva: As always, Kyokuho, your hasty charge into a difficult answer blinds you from the simple solution. You were right to harness the power of Aspected Benefic─but you failed to grasp its true potential to bring succor. For so long you have focused on mending your great-grandfather's bonds, when you should have focused on Kinko herself. If her wrath can be quelled, then a barrier will no longer be needed. Kyokuho: So....you're saying that if we use the power of the stars to soothe Kinko's wounded heart, we may convince her to stay her attack? Leveva: Giving you time to re-lay your great-grandfather's bloodless bonds. But it will only work if Kinko is weak, and the manifestations of her soul's scars cleansed. Kyokuho: Right! So we only need to─ Wait. Won't attacking Kinko and her spiritual minions simply anger her even more? |
Leveva: There will be no sacrificing tonight, tomorrow, or ever! The stars have foretold our victory and will provide us the strength we need to see our enemy overcome!
Kyokuho: That's what I like to hear! Follow me, then, to Kugane Castle! The spirits are certain to be drawn there!
Kyokuho: The fox is a creature of the night. If Kinko is to reveal herself, it will be under the cover of darkness.


Kyokuho: Tenkonto? We just walked up all those steps for a final showdown at Kugane Castle, and now we have to walk all the way back down to Ten─ Right. Mouth shut.
Leveva: Kinko will seek to draw our attention away from her by sowing chaos in the streets. Kyokuho, you focus your energies on the fox. CHARNAME, you make swift work of her angry supplicants. I shall provide you both with support from the rear.
It's time for an instanced d-d-d-d-d-duty!
Kyokuho: Kinko is attacking the people of Kugane! We have to save them!
Udoku: It was true... It was all true!
Kinko Kugane: Defilers of the land, hearken unto me! Tonight there shall be a reckoning!
Kyokuho: She flees! We can use this time to deal with Kinko's thralls before giving chase.
Kinko Kugane: What is this I smell...? The blood of he who dared keep me from my rightful domain! Kazan!
Kyokuho: The fox thinks I'm my great-grandfather... and it doesn't appear she's all that thrilled to see me...
Kinko Kugane: Your insolence is neither forgotten nor forgiven! It is you I shall devour first! For too long have I suffered the likes of man!
After a little while in combat, she teleports away.
Leveva: Hurry! We must not allow her time to heal her wounds!
One (1) add phase later...
Kinko Kugane: You will pay! All of you!
Leveva: Look there! So overwhelming are her wrath and anguish that they have taken shape!

We (literally) heal her Anguish and Wrath add tethers.[20]
Kinko Kugane: This light... Its warmth... The flames within recede with the morning tide... Trust... Forgiveness... They are truly what bind us...
Leveva: Her anger─we must soothe it once and for all!
Kinko Kugane: Hath man finally learned his power need not only be used for destruction? Perhaps my guardianship is no longer required...
ORIGINAL (THROUGH DECEMBER 2021) Leveva: Now! She is ready! I shall prime the diurnal! CHARNAME! Tap into the nocturnal and guide its energies through Kinko! | CURRENT Leveva: Now! She is ready! CHARNAME! Tap into the stars and guide their soothing energies through Kinko! |
Leveva: Kinko is calmed! Now lay the bonds and complete your great-grandfather's ritual!
Kyokuho: May the rivers of heaven and earth, wind and water, flow together as one. May their currents cleanse this land of its impurities and see it ever guarded.


Kyokuho: May the wrath that once held rule be carried to the seas where it be forgotten...for eternity.
Leveva: It is done. Together we have saved Kugane, and with it torn down the walls that separated our two schools. This will be a day long remembered─the day a new hope was born.
Leveva: “At the end of the path of disaster is hope.” I'm not going to say I told you so...but I told you so. <wink>
Kyokuho: I don't know how to begin to thank you─both of you.
Leveva: Normally, I would say that this uncharacteristic display of humility is more than enough thanks, but I still require one thing in return for my assistance─a promise that this is not the end.
Kyokuho: Of course it's not the end! This is just the beginning─a new beginning for both geomancy and astrology! There's so much to be done. First, we'll need to write down all that happened here today, then I'll need to─
Jannequinard: So this is Kugane, eh? Not bad.
Leveva: Jannequinard!? What in the seventh heaven's name are you doing here!? I explicitly stated in my letter that you were not to follow me!


Jannequinard: Lady Leveva. I am disappointed. You of all people should know had you wanted me to stay put, you should have rather demanded that I come.


Leveva: Yes, yes. Whatever was I thinking?
Udoku: Kyokuho! I... I wanted to...ap─ To apol─ Apol─ To apologize. There, I said it. I still despise you and that smirk of yours, but I can see I was mistaken about your being a pretender. You have talent...almost as much as I. You will make a worthy rival.
Kyokuho: Hah! Coming from you, Udoku, I'll take that as a compliment. Lady Leveva, under any other circumstances, I would be on a barque headed back to Eorzea this very evening to complete my training as an astrologian. But there is something I need to do first. Just as you fought to educate Ishgard of your school, I must do the same here in Kugane with mine. A geomancy unfaithful to the teachings of the masters has poisoned this city for too long.
Leveva: A wise decision─one that was surely not easy for you to make. Take as much time as you need, Kyokuho. See the ship righted. See truth prevail. The stars will guide you back to us when the hour is right.
Kyokuho: Don't you worry, Lady Leveva. Give me a few summers and I'll have an entire army of geomancers trained by yours truly lining up at your desk!
Leveva: An...entire army of Kyokuhos...?
Kyokuho: What? Is that a problem? Hah hah hah!

Kyokuho: CHARNAME! You're still in Kugane? I thought you would have sailed back to Eorzea by now. Is there something that keeps you in our fair city, or do you simply enjoy its pleasures too much to leave? As for me, I will require a little more time to...what did Lady Leveva say? Sit the straight ship? Pah, how I despise your cryptic expressions. Just tell her, if you see her, that I haven't forgot our promise.
Fleuraie: Have you heard the news? Of course you have! But I'll tell you anyway! They have made me an assistant professor at the Scholasticate! I will be teaching Lady Leveva's courses to all the young, handsome students... Oh, and the old, ugly ones as well. Of course. Why wouldn't I?
Mugueniel: While I am happy for Lady Leveva, the Vault's newfound interest in Sharlayan astrology has increased our workload here tenfold. Alright, that may be an exaggeration. Sevenfold, then! And not a fold less!
Heurriette: The symposium was a success, and now there is news that Kyokuho may soon return to the Athenaeum to resume his studies! Perhaps Lady Leveva will put us in the same kisses─I mean, classes! In the same classes.
Jannequinard: We have seen quite a change in Lady Leveva since her little sojourn in the Far East. Where once one could rarely find her in her study for the wanderlust which kept her ever abroad, she now has taken to remaining within the city's walls, content on guiding budding young minds to bloom.
21. Love, Astrologically (Lv 80)
Jannequinard: The Last Vigil was once a lookout for the See's Knights Dragoon, though by the time anyone manning the outpost spotted a dragon, it was far too late to do aught but crawl into a root cellar and pray.

(If you go back to the Athenaeum first...
Jannequinard: Why if it isn't...a dark wind from the East!
Jannequinard: Ah, so I see someone has wasted little time in informing every rat in the Brume of matters that I thought it obvious were of a more personal nature.
Kyokuho: Oh, save the drama for the stage, my friend. CHARNAME merely recognized that the intimate connection Lady Leveva and I forged in Kugane made me the perfect candidate for discerning what might be weighing oh so heavily on her soul.
Jannequinard: Hah! And how do you propose to do that?
Kyokuho: Do it? I've already done it! Lady Leveva's in love!
Jannequinard: But of course she is! Wait...what?
Jannequinard: Don't tell me you take that addle-pated moonboy seriously. Lady Leveva? In love? What a ridiculous notion. Unless... If she is smitten with some unknown individual─and I am, by no means, implying that she is─it is my duty as friend of her father to determine if the cur is worthy of Lady Leveva's attention.

Leveva: CHARNAME. Might I assume you saw Kyokuho safely to the Athenaeum? Very well. I shall be along shortly.

> Indeed. There she is. And? Kyokuho: And nothing. That's the problem. She's just been standing there. | > Then why are we here? Kyokuho: I was afraid you might ask that. |
Kyokuho: What do you think we should do? I'm but a humble student of the geomantic arts. I have little understanding when it comes to matters of the heart.
Kyokuho: I, uh...greetings and salutations, my dearest Leveva! Aren't you looking most resplendent this fine evening!
Leveva: Resplendent? Spent a few bells in the books, have we? Time will tell if this new vocabulary suits you, but time is not a luxury I am afforded at this moment. The city's din is positively deafening. It stifles my thoughts and upsets my humours. What I require is clarity─something unattainable within these stone walls. The quiet of Camp Dragonhead, however, may provide me with a moment's respite.

Kyokuho: How is that even...?

Jannequinard: Ah, Kyokuho. There's no need to kneel in my presence.
Jannequinard: Did I miss anything? I see. It comes as little surprise that one of her social standing would be betrothed at such a young age. Such is the custom amongst older houses─even in a city as progressive as Sharlayan─and she hails from one of the oldest.
Kyokuho: I suppose... It's just that─
Jannequinard: Kyokuho! Whither the vim and vigor from our conversation earlier? And all this upon learning Lady Leveva is to be married. A more astute observant might presume a certain emotional attachment to our young protégé. But that would be ludicrous. I, for one, know that good Kyokuho's feelings towards Leveva are naught but those of admiration for her skill at the astromantic arts. So let us return to the task at hand. We still do not know what is weighing down on the lady's fragile heart.
Jannequinard: I could accompany you to Camp Dragonhead, but one thing my time with Lady Leveva has taught me is that when she has her head wrapped about some vexatious affair, the last person's company she desires is mine.
Kyokuho: I fear I have offended the Lady Leveva... Will she ever forgive me?

> A world of everlasting daylight? About that... [21] Leveva: You have visited such a place? Then my readings were accurate. Exactly where have your adventures taken you, CHARNAME? | > ..... Leveva: Your silence speaks louder than words. As do my readings. The Deck of Sixty has already revealed much and more about your recent foray into distant realms. Now, if you would care to elaborate. |
Leveva: And you had no trouble channeling the aether from that world's heavens despite the fact that you never once physically laid eyes upon them?

ORIGINAL (THROUGH DECEMBER 2021) Leveva: Intriguing... But I am a woman of reason, and shall require more than the word of another─no matter how close─to convince me of this phenomenon. A firsthand demonstration, however, might suffice. A single Aspected Benefic, perhaps? But only under the influence of the Diurnal Sect, mind you. Leveva: When you are ready, CHARNAME. A single incantation of Aspected Benefic will suffice. But only under the influence of the Diurnal Sect, of course. | CURRENT Leveva: Intriguing... But I am a woman of reason, and shall require more than the word of another─no matter how close─to convince me of this phenomenon. A firsthand demonstration, however, might suffice. A single Aspected Benefic, perhaps? Leveva: When you are ready, CHARNAME. A single incantation of Aspected Benefic will suffice. |
Leveva: Just...not here. I am unsure why I thought this would be a suitable location to ponder my predicament in the first place. Perhaps it was the memories of our first lesson here... Ahem. Let us hurry back to the Athenaeum lest we catch cold.


Jannequinard: So...my original reading was accurate all along! You were the dark wind! But then why...dark? I thought people were calling you the Warrior of Light... [22]
Kyokuho: Jannequinard was right. I was the dark wind from the east. If I hadn't arrived and upset Lady Leveva with my ridiculous notions, we wouldn't find ourselves in this mess...

Kyokuho: When CHARNAME and Jannequinard mentioned you were not yourself after returning from Kugane, I simply assumed that─

Jannequinard: Do you dare suggest that we had any hand in this, Kyokuho? You were not a quarter bell in the Pillars before you were telling anyone who would listen about the cavernous maw that yawned in the heart of poor, lonely Master Rufin...and how you were to fill it.
Leveva: Lonely? Pah! I'm far from lonely. In fact, I've already promised my heart to another.

Kyokuho: Of course. Already promised to a─ Wait...what?
Leveva: You heard me, and I've never spoken a truer word.


Jannequinard: Whoever could it be? It is certainly not CHARNAME...or, heavens forfend, Kyokuho?
Leveva: Why, astrology, of course!
Leveva: What? Who did you expect, Quimperain?

Kyokuho: I suppose you're wondering what brought me to Ishgard in the first place. It most certainly wasn't to ruffle Master Rufin's feathers...though it seems I have succeeded in that nonetheless. Our triumph over Kinko having restored the people of Kugane's faith in geomancy, it was not long before a gaggle of eager mages were clamoring at my door, seeking guidance in the art of wind and water.
Kyokuho: To accommodate, I transformed my grandfather's study into a place where I might train those who are willing to invest the time and effort necessary to become masters. Which reminds me... My students are likely wondering where their sensei is! Farewell, CHARNAME!
Leveva: So he came to tell us of his new school of geomancy? Did we not give him a linkpearl?
Leveva: At any rate, allow me to thank you once again for the inspiration you provided. Despite being your mentor in matters astrological, I find myself consistently in your debt when it comes to...well, everything else. You are a true friend and confidant, CHARNAME.
Jannequinard: And as always, she has once again failed to acknowledge that it was I who first noticed her change in mood, and that it was my reading that predicted your arrival, and that it was my good judgment that eventually pointed you in her direction. But such is my destiny, I suppose. I am simply happy that Lady Leveva is back to her normal self. If aught were to befall her, Rufin would haunt me 'til the Eighth Umbral Era.


...and that's all of the AST quests! There are also a handful of quests that are not in the AST questline proper but have lore relevant to us, so we'll be looking at those now.
Supplementary Quest 1 - Flower Mill (Lv 51)
Old Woman: Oh, how do you do there, deary? Not many people have time to talk to someone like me. I wanted to go and visit my husband's grave, but my back is troubling me dreadfully. Do you have the time to do a kindness for a weary old woman? It would mean the world to me if you could take these flowers to Gorgagne Mills and place them on my husband's grave.

Old Woman: Thank you ever so much for that, deary. I'm sure my husband appreciated it. ...Well, that, or he's turning in his grave, shouting, “Do it yourself, you lazy hag!” Heh...
Supplementary Quest 2a - Ishgardian Restoration MSQ (Lv 60)
Okay, so. A couple things: first of all, despite the fact these are Lv 60 quests, they weren't released until after Love, Astrologically. Secondly, most of these quests are irrelevant to our purposes, so I'm not going to put the full text of them in like we have been up 'til now - just the relevant bits. If you'd like to see all of the resto quests, Claire Faye @ Lamia very kindly made a full playlist of them over on YouTube.
The TL;DR for our purposes is that Joacin Charlemend Francel de Haillenarte, the youngest of Count Haillenarte's children - who thankfully just goes by 'Francel' - has made it his business to become overseer of the postwar rebuilding of the Holy See, and we're helping him out with various tasks.[23] In "Overseer for a Day", the third quest in the chain, we have this dialogue:
Francel: Next, I knocked upon the door of Durendaire Manor. As a house founded upon military traditions, I was informed that they had little to offer to the restoration effort. Resigned, I was about to take my leave when, by a stroke of good fortune, Lord Jannequinard appeared and pledged to open a school where children might learn their letters, numbers, and stars.
After finishing this quest, we can wander around the Firmament and find a pair of schoolchildren!


Janne and Leveva don't appear anywhere else in this questline (well, okay, you can very briefly see the back of Janne's head in a crowd cutscene, but I'm not counting that), but
From "The Making of a Market":
???: And if you would not disapprove─or, quite honestly, even if you would─I will be accompanying you as well.
Charlemend de Durendaire: I'll thank you not to make assumptions about the interests of my house, Lord Francel. I have always acted in what I believe to be my homeland's best interests. And I will continue to do so. Mayhap House Durendaire did not give the warmest of welcomes to outsiders at the Observatorium and Whitebrim Front... But I assure you that we took only the necessary precautions to defend the See from external threats at a time of war. Surely the savior of Ishgard can understand our position.
Francel de Haillenarte: Your offer of assistance is most generous, Lord Charlemend. I would not dream of refusing it.
Charlemend de Durendaire: Of course not. We depart at once, yes? I've heard Gridania is most lovely at this time of year.
Wymond: Aye, I'd be more than pleased to, friend. An' pray tell─how much is this introduction worth to you?
Charlemend de Durendaire: Worth!? You would demand payment for your piddling knowledge!
Wymond: Heh, you don't know how things work 'round here, do you, old man? In Ul'dah, information's a commodity like any other, an' a bloke only gets as much as he's willin' to pay for... Clearly, the knowledge I've got is worth somethin' to you─else you wouldn't be standin' here before me. So, we return to the question: how heavy is your coinpurse feelin' today?
Emmanellain de Fortemps: ...Allow me to handle this, old girl. Well met, my friend! How do you fare this fine day?
Wymond: If it ain't my favorite Ishgardian! Come to pick ol' Wymond's brain 'bout the latest happenings here in the sultanate? 'Course, I'm happy to oblige...in exchange for whispers you've heard 'round the Holy See.
Emmanellain de Fortemps: Ah, any other day and I would gladly trade rumors with you. Today, however, I meant only to offer a word of warning. That man is none other than the lord of the highest of our High Houses. He breathes political intrigue and sups upon machination...and believe me when I say you do not wish to make an enemy of him. ...But don't take my word for it. Just ask our friend CHARNAME.
Wymond: Seven hells! On second thought, don't bother takin' out your coinpurse. Whatever you're offerin', it's more than clear it ain't worth the trouble. An' now, if you don't mind, I've more pressin' matters to attend to.
Emmanellain de Fortemps: A wise decision, if I do say so myself. And worry not─I shall return before long with the rumors from the Holy See you so desire. Till next time, my friend! Fancy meeting you here, old girl! I would have never expected to find you in the company of the illustrious Count de Durendaire. Whatever is the occasion?
Charlemend de Durendaire: ...Hmph. I might ask you the same. Does the philandering son of House Fortemps intend to upstage his betters?
Honoroit: Worry not, Lady CHARNAME. I will see to it that my lord remains focused on the task at hand, and does not let his emotions lead him to enter into any potentially disadvantageous agreements. We shall be in touch at a later juncture.
Emmanellain de Fortemps: Till next time, old girl! I do believe there is a banquet I should be attending...
Charlemend de Durendaire: ...Hmph. I suppose even foppery can serve a purpose on rare occasions. Though, needless to say, I could have handled the negotiations just as well without that fool's meddling. On the bright side, we can at long last take our leave of this blasted desert. Lord Francel was at some tavern called the Quicksand, yes? Let us tell him the deed is done and be on our way.

Supplementary Quest 2b - A Parley with Pirates (Lv 60)
This is another Resto MSQ quest, but the whole thing is pretty relevant to our interests, so it gets its own section to keep these sections from getting too unwieldy.
Francel de Haillenarte: You have my most heartfelt sympathies for the loss of your son, Lord Charlemend. By no means do I wish to open old wounds and stir up painful memories. Pray return to Ishgard ahead of us. CHARNAME and I shall handle matters from here.
Charlemend de Durendaire: ...No. I will accompany you. Regardless of what happened─nay, precisely because of it─I will not shirk my duty as lord of House Durendaire. I will march into that wretched hive of murder and villainy and seize from it a new age of prosperity for my house as due retribution for all they have taken from me.
Francel de Haillenarte: If it is what you wish, my lord. Let us be on our way. My preliminary research has led me to conclude that the area known as Bulwark Hall, a stone's throw from the airship landing, would make for a suitable place to commence our efforts.

Charlemend de Durendaire: ...Hmph, I see. Very well, then, let us be off to this Mealvaan's Gate, or whatever the place was called.

Charlemend de Durendaire: You are employed here, yes? My companions and I hail from Ishgard, and we have come to Limsa to discuss matters of trade.
Mealvaan's Gate Assessor: Then ye've most definitely come to the right place! Any inquiries ye may have regarding duties, tariffs, prohibited goods, and what-have-ye, I or one of my fellow assessors would be more than happy to enlighten ye!
Charlemend de Durendaire: ...I see. To be precise, we seek to introduce wares from your nation to our own homeland, where we believe such items would be in demand. Might you be able to recommend to us a trader dealing in such wares?
Mealvaan's Gate Assessor: Aye, but of course! Why didn't ye say so sooner, my good man!? In that case, ye'll be wantin' to talk to one o' the three great pirate powers here in town.
Charlemend de Durendaire: ...Pirates!?
Mealvaan's Gate Assessor: Aye! 'Course, since the signin' of the Galadion Accord, they're more of an officially sanctioned agency, raidin' the Garleans at the Admiral's behest, takin' part in honest trade, and the like. 'Least, that much can be said o' the Sanguine Sirens and the Krakens. The Bloody Executioners are a whole 'nother matter, so I'd recommend ye limit any dealin' and negotiatin' ye feel like partakin' in to the former two. I reckon the Sanguine Sirens would be as good a start as any, as they're known to be a bit more welcomin' to outsiders like yerselves. Ye'll find them over in the tavern known as the Missin' Member, if ye're up for a parley.
Charlemend de Durendaire: ...Yes, I do believe I've heard enough. Thank you for your time, and good day.

Charlemend de Durendaire: I...I do not. I have come from Ishgard to discuss matters of trade with the captain of the esteemed Sanguine Sirens, and I was told I might find her here.
Melkoko: You were, were you? Why, yes...I suppose you might. Make yourself comfortable and I'll go let the captain know that she's got a new vict─er, visitor.

Rhoswen: The 'ells ye want, drylanders? State yer business quick, and ye'd best hope it's worth my while, else me Sirens'll see ye gutted and sleepin' with the fishes before ye knew what cuffed ye!

Charlemend de Durendaire: P-Pray stay your hand, ah...my lady. I meant only to consult with you on a p-potential business proposition that might prove...ahem...mutually b-beneficial. I hail from the nation of Ishgard, and I...ah, do believe that your fine wares would be most highly s-sought after in our nation.
Rhoswen: I said get out of my─wait a bleedin' minute. Why does that self-righteous face o' yers seem so bloody familiar...? Bah, never mind. I've bigger fish to gut. Now begone from here, or ye'll be joinin' 'em!
Melkoko: If I were you, I'd be taking her advice to heart. You'll find the Krakens at the Seventh Sage, just past here and beyond the Drowning Wench. I do hope your parley there proves more...fruitful.


Zranmaia: Welcome to the Seventh Sage! Would you care to peruse our diverse array of exotic herbs and spices?
Charlemend de Durendaire: ...Ahem. Pardon me, my good lady. I am Charlemend of House Durendaire, and I have traveled to your fair nation from Ishgard. Might you or any of your colleagues perchance be interested in selling your fine spices in my homeland? I can assure you many of my countrymen would be willing to pay a handsome price for them.
Zranmaia: D-Durendaire, did you say!? I, ah...
Zranmaia: ...My sincere apologies, good sir, but in accordance with...ah...company policy, we are not entering into partnerships with parties from the Holy See at this time.
Charlemend de Durendaire: No parties from the Holy See...? What insular, closed-minded nonsense is─ ...Ahem. What I mean to say is, we are prepared to make the arrangement most appetizing to you. As appetizing as salted harbor herring, one might say. To wit: our astrologians have devised a method to accurately gauge one's present location and bearing regardless of the season, a technique which I do believe would be most beneficial to esteemed privateers such as yourselves.

Zranmaia: ...Ahem. Pray excuse me for a moment.
She calls her boss.
Charlemend de Durendaire: I know not what you have done to earn a pirate captain's trust, but─in this rarest of cases─I am most thankful for it.

Carvallain: But with the war's end, it would appear that a new wind blows in my homeland... While I am not so naive to assume that they have left their past entirely behind, I will trust that the See's desire to change─as well as that of the man who has come to me on their behalf─is sincere.
Gerald: Are you quite sure about this, Captain?
Carvallain: Let us be thankful for that adventurer showing up when she did. If that man had forced his way to my office, I shudder to think of what might have ensued. 'Tis strange, though... For long years the mere sight of the man's face filled me with loathing. But seeing it again now, I feel only this odd sense of...nostalgia. And yet, I dare not entertain the thought of doing anything more. It would only serve to undo all I have accomplished. ...No, I have no mind to give up my freedom for whatever I might gain in its place. Yes, this will do...
Francel de Haillenarte: Dare I ask how you fared in there, CHARNAME?
What will you say?
> Your passionate plea won him over. Charlemend de Durendaire: You mean...he was listening in on our discussion? I...I am not quite sure what to say... | > He chose to believe in Ishgard's future. Charlemend de Durendaire: He did? Pirate or no, this man clearly has done his research on our great nation, and I commend him for his wisdom and prescience. | > I made him an offer he couldn't refuse. Charlemend de Durendaire: An offer? What sort of─ Hm, never mind. I will trust that you have more experience in these matters than I. |
Charlemend de Durendaire: At any rate, I have finally accomplished that which I sought to here in Eorzea, and can finally return to Ishgard in triumph, as befitting the lord of the highest of houses.
Supplementary Quest 2c - Charlemend Custom Deliveries (Lv 70)
For some reason, the Ishgard Restoration quests at this point make the truly deranged choice to give Charlemend de Durendaire, a man whose eldest, much-adored son by his own admission loathes him so deeply he describes being picked up by human traffickers as the best thing that ever happened to him and whose younger son(?) spent twenty-ish years certain that his only friend (and lover...?) was murdered on his orders, a redemption arc. Well. 'Redemption arc' is a tad strong. Immediately after "A Parley with Pirates", Charlemend becomes a champion of the poor in the space of two quests, and starts volunteering in a free medical clinic.
Absolutely nowhere in these quests is Jannequinard mentioned, which is even more confusing than the face turn, especially when Janne's total absence makes the whole vibe of this questline, uh... worse. I'll show you what I mean by that.
Meet Maelie. She's a young street urchin who Charlemend works with at the clinic.
Maurilette: I took the liberty of inspecting our inventory, and I'm pleased to say that all is in good order. The two of you are doing a fine job of managing the medical supplies.
Maelie: Hehe, that's because Charlemend's been teachin' me my numbers!
Maurilette: I certainly see you teaching Maelie often of late. A more zealous tutor one would be hard-pressed to find.
Charlemend: Yes, well, one might say 'tis a force of habit. I have a nephew, you see─a boy of an age with Maelie─and I daresay I see him in her. With my brother passed and firstborn lost, I took him under my wing as my successor, teaching him such knowledge as he needs to one day lead our knights in battle against the dragons. Yet now that the Dragonsong War has ended, we must dedicate ourselves not to the taking of life, but the bettering of it.
Charlemend: However, not all of our countrymen have embraced change. And as a father figure to my nephew, I felt that I must needs practice that which I preach. Leading by example, I wished to give him a glimpse of a new Ishgard, one where there is no highborn and lowborn─just fellow Ishgardians striving together for a better tomorrow. By that, I must confess that I do not have only the interests of the patients in mind. 'Twas wrong of me not to disclose this fact from the first, and I beg your forgiveness.
Maurilette: No apologies are necessary, Charlemend. Whatever your reasons, you've been naught but an asset to the infirmary. You and Maelie both.
And then, in the quest "Those Who Serve":
???: There you are, Uncle!
Charlemend: R-Ronantain! What are you doing here?
Ronantain: I'm here to bring you back to your senses! Since returning from abroad, you have turned your back on your highborn peers, choosing instead to consort with lowborn rabble! And as if that weren't unseemly enough, it transpires that you are working at an infirmary used by commoners! Your actions threaten to erode the standing that we nobles have had for generations! You've taught me everything I know, Uncle. You've taught me to follow in your footsteps, and I wanted naught more than to do you proud.
Ronantain: But now I scarcely recognize you! Whatever has happened to the man I so respected? Wherever he has gone, I want him back!
Charlemend: ...My apologies for the commotion. Please, continue.
Maurilette: Are you certain, Charlemend? Should you not attend to your nephew first?
Charlemend: Nay, this is a family matter, and I will not have it disrupt our work. I shall have words with my nephew afterwards.
Maelie: But he looked so sad and lonely... I'm goin' after him!
Charlemend: I apologize for my nephew's outburst. He is a good lad, truly.
Ronantain: ...
Maelie: There he is, CHARNAME! Ronantain!
Ronantain: Hmph, that's Lord Ronantain to you!
Maelie: Oh, hmph yourself! Don't you know there's no more highborn and lowborn? We're all just Ishgardians now. Your uncle himself said so! But never mind that now. You have to make up with him, you know. Your uncle. You do like him, don't you?
Ronantain: Th-That's none of your business! But...you have the right of it. Since my father died in the war, my uncle has treated me as his own son. There is no one I admire more. But of late, I struggle to understand him...
Maelie: Might be as you don't understand him, but your uncle's a good man. And you have to cherish the family you've got. So come on, let's go back to the infirmary.
[...]
Maelie: Family should get along. Isn't that right?
Ronantain: ...
Charlemend: Forgive me, CHARNAME, Maelie. 'Twas not my wish to embroil you in family affairs.
Ronantain: Not only do you keep the company of commoners; you would even bow to them!? We are of the noble blood of the knights twelve! Surely you've not forgotten this!
Charlemend: Listen well, my dear boy. While it is important to uphold tradition and honor our ancestors, I have come to see that it is wrong to look down upon others simply on account of their birth. Besides, as you too should know, it has since been revealed that all Ishgardians are descended from the knights twelve. This makes all of us equal according to our very own traditions.
Charlemend: After centuries upon centuries of the privileged standing we nobles have enjoyed, it is no easy thing to accept change. But the age where one's birth determines one's worth has ended, and change will come whether we will it or no. Hereon, 'tis our deeds that shall speak for us. That shall dictate our place in the world. To use an analogy─when you are exhausted after combat training, what is it that you desire?
Ronantain: ...That would be rest, I suppose. And perhaps some sweets with tea.
Charlemend: In like manner, at the end of a thousand-year war, the people of Ishgard yearn for the sweetness of stability. But stability will not manifest of its own accord. Nay, hard work is necessary to bring it about. So I ask you, in an age such as this, whom would you respect more? A man who sits idly by, waiting for the sweets to appear at his table? Or a man who busies himself in an effort to see everyone served?
Ronantain: I...I would respect the latter─the man who would see everyone served.
Charlemend: As you should, my boy. And I know none who serves more diligently than young Maelie here, who places the needs of the patients above all else. Learning from her fine example, I too am striving to be a man who serves others. In this way do I hope to set my own example for you, my heir.
Ronantain: You're doing this...for me?
So, uh. Anyway. There's that.
Supplementary Quest 3 - A Literary Delivery (Lv 80)
At the start of Endwalker, we find ourselves in Sharlayan─as Jannequinard would say, the Sharlayan.

Albright Manor, you say? As in... Sevestre Albright? And what an interesting title! I wonder who wr─

That's right, baby! Jannequinard de Durendaire, the dimmest star in the constellation, successfully completed his dissertation. This man has a doctorate. Potentially more importantly, we can't see it because his uniform has a turtleneck, but Sharlayan-educated scholars get neck tattoos when they defend their dissertations... so, uh, here's Jannequinard in neo-Ishgardian menswear with his Archon mark on full display. For reasons. Yeah.

Anyway, let's go to Sevestre's house!

And that’s it. That’s all the lore that currently exists for these characters, and is all that is likely to. It’s been three and a half years since the last mention of any of these characters (the sidequest in Sharlayan where we deliver Jannequinard’s dissertation to Sevestre Albright’s manor[25]), and we’re just shy of five years out from any substantive content, unless we’re to count the constant retcons as content - and I really do mean constant. In the time between publishing part one of this write-up and writing this section (less than a day!), the FF14 team has announced another complete rework of the job to release in a month and a half, which will necessitate even more quest rewrites! I will never be free!
Anyway.
The Ship, The Myth, The Legend
It’s kind of hard to figure out where to start off my little mini ship manifesto, because I’m so taken with Janne and Leveva I’m sitting here like, ‘how could you read these quest scripts and not ship them?’ They’re soulmates. They’re sharing the same single braincell. Dare I say they have… Synastry? During one of the job reworks, dialogue explaining the skill “Redraw” was taken from Jannequinard and given, completely unchanged, to Leveva instead. And it doesn't sound out of character at all!
There’s some obvious, shallow appeal to the ship - look at them, for one! They’re both gorgeous! No matter what age you think they are (16 and 32, or 19/20 and…mid-30s to 40?, or another option entirely), there’s a huge age gap. Jannequinard, at Elezen 0 height, is just shy of 6 foot 5, and Leveva at Midlander 25, is a whopping 5 foot 3. Leveva doesn’t seem to be a virgin (“‘Maiden’! Flattery will earn you nothing, Jannequinard… but I will accept it nonetheless.”), but there’s still an enormous experience gap in the bedroom—Janne’s been partying the early hours away for most of Leveva’s life. They’ve got kind of a mild “mean femdom” thing going on, which is especially cute seeing as Leveva is half Jannequinard’s age. They have access to magicks that can heal, manipulate time, and create temporary soulbonds that we don’t know doesn’t involve sharing sensations as well as the effects of healing magicks - you know the sex is gonna be insane.
If you’re a little more adventurous in your ship tastes, you can do some absolutely incredible pseudocest stuff with them too - I think a lot about Janne telling Leveva about her father, clearly the first (and ‘til now, only) great love of his life, stargazing with him on a rooftop garden and telling him about his wife’s pregnancy. Were Jannequinard and Rufin lovers? Sharlayans practice arranged marriage with childhood betrothals, and we know next to nothing about Rufin’s wife. Was Jannequinard just pining? He says more than once how much Leveva reminds him of Rufin, and then she goes and assumes her father’s identity! Imagine the half-joking roleplay, Leveva ordering Janne around as usual, an “Of course, Master Rufin,
Sorry. Uh. I really love fun domestic fluff with these two (as anyone who has ever heard me talk about Leveva scheduling their first child’s conception around her ideal natal chart can attest), but something that’s so compelling about this questline to me is how, beneath the light-hearted tone of the quests, these people have honestly miserable lives, and they’re dealing with it the very best they can. Leveva lost her father to a tragic crime that completely transformed the political landscape of her homeland, turned into a rallying cry for a cause that he would have ahbored. She’s committed treason, faked her death to dodge assassination attempts from her national government, can never go home and see her family and friends again. Her whole life thus far has been dedicated to her father’s dreams: she learned French (sorry, ‘langue ishvaise’ perhaps?[26]) so that she could travel halfway across the world to Ishgard to finish what he set out to do, leaving everything and everyone she ever knew behind, and now that she’s achieved her—her father’s—goals, what does she want? Does she even know?
And Jannequinard… oh, Janne. He says that he “will not claim [his] life is in any way difficult”, and while he’s certainly never gone cold or hungry… I really cannot stress enough that his brother—we’ll say brother for the purposes of this, because they look identical—was kidnapped as a boy and chose to give them a fake name so that they would just…traffick him and not ransom him back to his father, and even as an adult Carvallain is hiding behind pillars to avoid Ishgardians catching a glimpse of him and talking about how much he loathes the man - what on earth was going on behind closed doors, that the pirates seemed like the better option? Jannequinard was shipped off to another country to get him out of the way, and seemingly only came back because the Sharlayans deported him. His uncle has tried to kill him. Other unspecified relatives have tried to kill him. He spent twenty years certain that his father had Rufin killed, an experience that completely wrecked him! We see him having what appears to be a flashback to Rufin’s death when he’s trying to heal mortal wounds in the Lv 54 quest! Janne’s family wants him dead or at least gone, his coworkers can’t stand him, his only friend died in his arms, even many players take him at face value and think of him as nothing more than a and it’s only when Leveva (and the WoL) came into his life he realized “maybe life is more than the coffin that has been fitted for me.”
I’m not crying. You’re crying.
It's so satisfying to watch their relationship develop from near animosity (“You either continue your training with me and your...ahem...protégé, or you crawl back to obscurity.”) to grudging respect (“While I cannot forgive our patron for skipping yet another of his lessons, I cannot deny that the passion hidden deep beneath all his posturing may have its uses.”) to real fondness (“I would not trade friends such as you for all the gold in the Aurum Vale.”) to, after the Heavensward-to-Stormblood timeskip, sharing a bottle of wine while doing readings with the Deck of Sixty before heading to bed. Leveva isn’t living in the Athenaeum anymore either, after HW 60… How scandalous!
God. Anyway, their lives are terrible, Jannequinard has seemingly been disinherited by the end of Shadowbringers judging by the Charlemend Custom Delivery quests (or at the very least, Charlemend has deigned to completely ignore him in favor of a twelve-year-old nephew he’s decided to raise like a son and name his heir), Leveva can never go back to Sharlayan, and they’re left at the end of it all remarkably high in spirits, ready to build their lives anew.
They deserve the world. And a really fancy fantasy-Catholic wedding Leveva thinks is ridiculous. And several children to dote on. All I have left to say is this...

They're in love, Your Honor.
But What’s Up With All the Retcons?
Bro, I wish I knew. Koji Fox, who wrote the quests, gave an official word-of-god explanation of the inconsistencies in the AST quests back in November 2018, but they don’t really answer all the questions we’re left with, introduces more questions as of late 2019 with the Ishgard Restoration quests, and anyway, I don’t much hold with extracanonical information like posts on forums.
To take the game in its current form at complete face value, we're looking at a family tree that looks something like this...
From Sharlayan Ascending (Lv 50), post-retcon:
Jannequinard: The count only truly cares about his newly appointed heir─just like the rest of my family. They expect great things from him. From me, they expect nothing. For a long time, I tried to prove that I could be as great as my cousin. It is why I went to Sharlayan. It is why I have tried to do things I had no business even trying.
If Ronantain is the cousin Janne is talking about here, then he has to be at least 17 years old, and Janne got a PhD to prove he was better than a literal infant. And that's... insane. Technically possible (Rielle is another character with a teacup elf model, and she's in her early 20s), but incredibly unlikely given the rest of Janne's comment. Janne also refers to "the commander of my father's guard" in Trumped (Lv 58) - from a Doylist perspective, it's obviously a missed line from the son-to-nephew retcon, but it's still there in the game, as is his Lv 50 duty's death line "I'm sorry, Father...", and so it's our problem. Possibly his father was disinherited, or he was born out of wedlock to Charlemend's sister, and that's why he has the name Durendaire but his father is not ahead of him in the succession? No good answers here.
Charlemend implies that Ronantain is his brother's son with the line "with my brother passed and firstborn lost...", but we could potentially amend this to the following...
...with the cousin Janne was attempting to live up to when he went to Sharlayan being Ronantain's father, who must then have died during the Heavensward MSQ, perhaps at the Steps of Faith. Still not perfectly consistent, and we keep the problem with Jannequinard's clearly living father, but it's a little less unhinged.
There's another Charlemend line in Ishgard Restoration, though, that throws another wrench in things. From The Making of a Market (Lv 60):
Charlemend: I am not inclined to sit idly by as House Durendaire is left behind the times. And yet, at this most vital of junctures, my son and heir remains lost at sea, and my cousins are either too young or unworldly for the task. And so it falls to me to see to matters myself.
'Cousins'?
(audibly pained) I guess if Jannequinard can call Forlemort his uncle non-literally, he can also be calling Charlie his uncle non-literally. Same problem with the living father, but Charlemend's brother becomes the one who died during Heavensward.
The above are the options that seem most viable if we're to take the current state of canon as...well...canon, but that's also not the story that I was introduced to these characters with. I started the AST quests in early 2019, which was right after the November 2018 retcon of the 60-70 quests' references to Charlemend being Jannequinard's father, but predated all of the other retcons - both about timeline and Janne's parentage. What this meant was that halfway through the questline, Janne suddenly started calling his father 'uncle' without explanation. And the thing is... well.
Here's an image of Carvallain, Charlemend, and Jannequinard side by side I took using modding tools in November 2020. Carvallain is Charlemend's firstborn, we know this. And Carvallain and Jannequinard look almost exactly alike. Here's another image of just the two of them:
When we look at raw data, Carvallain and Jannequinard have the same skin tone (3,7), while Charlemend and Ronantain are significantly lighter-skinned at 3,5, and the other known Durendaires paler still. Carvallain and Charlemend have 12,5 hair and 1,1 (pure white) eyes, while Jannequinard has 12,7 and 19,1 (the palest possible blue), respectively. No other known members of the family look so similar, and this is a game where characters further removed than siblings or parent-child tend to look completely different. The three of them appear very closely related, and especially Carvallain and Jannequinard. Based on this, and the information available to me when I was introduced to this characters - Janne repeatedly called the second son of the Count, right up until the end of Heavensward brought major political upheaval to Ishgard and Jannequinard now publicly at odds with Charlemend, the family situation of the Durendaires implied to be... very bad, judging by Carvallain's ARR-era description of being taken hostage by pirates as "the best thing that ever happened to me" and Jannequinard's total confidence that Charlemend had had his best friend assassinated - what seemed most likely to me is that Carvallain and Jannequinard are half-brothers, with Jannequinard's biological father being Charlemend's brother. 'Father' becomes 'uncle' when Jannequinard has fallen so far in favor with the house that there's no point in pretending.
Now, what happened to Charlemend's wife and brother after that, who's to say? This is all highly theoretical, but considering Carvallain says he loathes his father, and Emmanellain de Fortemps says "believe me when I say you do not wish to make an enemy of [Count Durendaire]"... I can't imagine, if this were correct, anything good.
The Encyclopedia Eorzea - the game’s official lore bible - lists Jannequinard’s age as 32 and Carvallain’s as 34. The EE is known to be a somewhat questionable resource where timelines and ages are concerned. It simultaneously claims that Estinien Varlineau was 12 and 17 when he was orphaned, that Solus zos Galvus was both 30 and 33 when he became dictator of Garlemald, and that Y’shtola Rhul and Lucia goe Junius are both several years younger than their younger siblings, just to name a few problems. The timeline is always a mess, because of the time bubble.
In the Stormblood MSQ, we get the following exchange:
Tataru: Well, I for one think the captain has a point. The five seas can be extremely treacherous, and many a poor, unfortunate soul has to come to grief out there on the waves. Why, when we were in Ishgard, I heard the tragical tale of how the heir to House Durendaire vanished at sea! Even now, nearly twenty years later, the poor count remains convinced that his son still lives, and would pay a sultan's ransom for news of his whereabouts...
Carvallain: Hahaha... Ahahahahaha! Truly a tragedy for the ages, and a testament to the misfortunes that may befall us should we act without...due consideration. But so long as you are prepared to abide the capricious whims of fate, I am willing to oblige you this once.
Tataru: The poor little boy had only seen fourteen summers when he left Ishgard. Can you imagine what it must have felt like─to finally be free to explore the world, unbeholden to all the stuffy traditions of the Holy See? Such a shame that he never returned home. Without him, the Count de Durendaire must look elsewhere for a successor...and the good Lord Jannequinard is one step closer to being the next in line...
Thanks to the fact that the game dialogue does occasionally recognize the passage of time between expansions, even if it remains insistent that 1562 6AE was fifteen years ago, damn it!, I've generally found it a relatively decent solution to treat references to characters' ages as true at their first post-Calamity introduction, even if they don't make sense in the context of where or when they're spoken. This might make Carvallain 34 in A Realm Reborn, so then likely 37 or 38 in Stormblood. At the very least, I believe that Carvallain went missing in the year 1557 6AE. It's worth noting that Tataru says that the Durendaire heir was fourteen when he left Ishgard, not fourteen when he went missing. An insignificant detail, maybe, except... remember when we met Carvallain back in Slings and Arrows (Lv 40)?
Carvallain: I only wish I had the time to speak a little longer with the young astrologian. There was something so familiar about her...
If we assume that they went to Sharlayan together, spent a year or so there (Guillestet's "twelvemoon"), and then Carvallain left while Jannequinard remained in Sharlayan to apparently pursue his PhD and become an Archon, while Carvallain set out on an already-planned sailing trip 'round the─continent? World? Charlie, why didn't you finish your sentence?! In any case, he was summarily taken hostage by pirates. That... seems to match up? It even explains away the single year, which even Koji's forum post has to fudge:
"Jannequinard (at the age of 15) is sent to Sharlayan to be educated. For the next 1.5 years (the lorebook says “for several moons”...when in fact it’s between 16-18 moons--a “big” several, I know) he studies astrology (among other things) at the Studium." (x)
Jannequinard probably didn't complete and successfully defend his dissertation in a single year, and if he's two years younger than Carvallain and they went to Sharlayan together when Carvallain was fourteen, then he definitely didn't, especially if he attended the Studium, where the absolute youngest students to ever be accepted were eleven at age of entry and are very explictly stated to be child prodigies. It's worth noting that his education at the Studium - the in-universe equivalent of Harvard or MIT - specifically is extracanonical, and that in-game dialogue says that he studied at the Athenaeum of Sharlayan. It's possible both are true (the Athenaeum for a year, and then the Studium for his Archon candidacy), but also worth noting is that if he did attend the Studium, it either had an Idyllshire campus or he did spend time in the Old World.
Which brings us to Rufin and Leveva! Unfortunately, unlike with Jannequinard's family situation, we can't actually clear up the issue without taking sides. Pre- or post-retcon, we have to pick, because pre-retcon says that Rufin's death "a score─mayhap more" years ago was the impetus for the Sharlayan Exodus, and post-retcon says that Jannequinard left Sharlayan when he was deported due to the closure of Sharlayan's borders. It's worth noting that the Exodus (which took place in 1562 6AE) was planned around five years in advance, so if Jannequinard went to Sharlayan twenty years past with Carvallain, he would have probably known from the start that his stay would have to be temporary. This lets us combine pre- and post-retcon lines about Janne and Rufin leaving Sharlayan (that his education was complete, and that he was forced by the Exodus to leave) and going to Ishgard. Rufin's death in Ishgard cannot have been the reason for Sharlayan's borders to close, given that it was planned five years in advance of the event itself and surely Leveva was not five years old when her father died(!), but it was very likely taken as evidence that closing their borders was the correct move, and generally further radicalized Sharlayan politics. We can't really blame Leveva for confusing details like this, this all happened when she was literally a baby.
And on that note! The post-retcon dialogue that says that Rufin left for Sharlayan "several moons after" Leveva's birth and yet that she never met him is insane. Absolutely not, I'm sorry. That doesn't make any sense, and also if Rufin and Jannequinard left together then this game would expect me to believe that Jannequinard knew Leveva's name when she was born and then just, what, forgot? Thought that Mace Byrde had two different granddaughters both named Leveva? Spare me. We keep "several moons before I was born", giving Leveva a birthdate in late 1562 or early 1563, making her around fourteen in A Realm Reborn, and around sixteen when she's introduced in Heavensward, which of course makes her sixteen years old eternally. Koji in the forum post says that Kyokuho is just assuming she's 20ish, but the line...
Leveva: Friend and fellow astrologian! It is so good to see you again. What has it been? Two...? Three...?
...does suggest it's been a few years, as is typical between expansions, so she's probably eighteen or nineteen when Kyokuho guesses twenty. Jannequinard, whose age is never explicitly stated, but who we can probably assume is indeed two years younger than Carvallain given that absolutely no one ever suggests he's older, and two years is as good an age gap as any, would probably have been born then in 1545...? 32 in ARR, ~34 in HW, 36 or 37 in StB.
Does this all work out? My head hurts.
Another interesting detail in the context of Charlemend's relationship with Ronantain is this line from Ewer Right (Lv 45):
Forlemort: [Jannequinard] has only been allowed to continue this nonsense because he is harmless. Too caught up in the luxury of being the Count de Durendaire's thir─ah, second son to actually put forth any real effort in furthering his, ahem, “cause.”
What a fascinating line! A secret son! Or not so very secret, but not official, either. There are two options for interpreting this one, I think. The first is that there's a 33 year old middle child who's transfemme? Unlikely, but an entertaining option. The second is straight out of a soap opera plot, so of course you know what I'm rooting for.
Imagine: Charlemend has an affair with his brother's wife, who has his son. His brother in retaliation gets a child on Charlemend's wife. Charlemend's illegitimate son dies at the Steps of Faith or another one of the battles in Heavensward, and Charlemend adopts his orphaned 'grand-nephew' (really his grandson) and names him heir.
I know, I know. My own genius scares me sometimes.
Appendix A: Excerpts from the Encyclopedia Eorzea, vol. 1
Athenaeum Astrologicum: Founded by Guenriol de Durendaire, who confirmed the link between the coruscations of the dragon star and the movement of the Dravanians, the Astrologicum is the center of learning for students of the Ishgardian school of astrology. For expanding upon the theories of Adaunel the Younger and building the foundation of the moderm school, Guenriol was later venerated as a saint. [page 161]
First Dicasterial Observatorium of Aetherial and Astrological Phenomena: Three hundred years ago, Ishgardian astrologian Adaunel the Younger convinced the Holy See that he could predict the comings and goings of the Dravanian Horde by studying the movements of the heavens, and thus secured funding for the construction of the Observatorium and its grand astroscope. [page 162]
The legacy of House Durendaire extends back into antiquity, to Geunriol de Durendaire, one of King Thordan’s Knights Twelve and a founding father of lshgard. Represented by a golden bell on a red field, the House is known for their preeminent astrologians, who for generations have studied the heavens to predict the movements of the Dravanians, sounding the alarum should an assault be imminent. To that end, they have funded the construction and maintenance of the Athenaeum Astrologicum and the First Dicasterial Observatorium of Aetherial and Astrological Phenomena. Many of lshgard’s most formidable knights are sworn to the golden bell, and House Durendaire is widely considered to be the strongest and most influential of the four High Houses. However, the house is not without its troubles; the count’s firstborn son disappeared twenty years ago, and since then the line of succession has remained unclear. Whether the count will remarry and attempt to produce another heir, or turn to a rather less than ideal candidate, is an oft-discussed topic among the nobility. [page 157]
Born in the same year as his House Fortemps counterpart, [at age fifty-nine] Count Charlemend de Durendaire has, for decades, been engaged in a political rivalry with Lord Edmont. Yet his staunch opposition is not born out of mere stubbornness. Indeed, he once shared the Count de Fortemps’s desire to open lshgard’s borders and welcome foreign influences. Lord Charlemend’s position on such matters changed after his firstborn son took to sea on a voyage to broaden his horizons, only to be set upon by pirates and never seen again. Following that tragic incident, the count grew distrustful of outsiders, and adopted far more conservative positions in line with established policy. However, he is not blind to the changing times, and in light of recent historical revelations, he resolved to support the popular Ser Aymeric, in a pragmatic bid to retain influence and preserve some semblance of the status quo. [page 157]
An Elezen man of Ishgardian descent, Carvallain de Gorgagne is an enlightened pirate who believes men must change with their times. He was born the heir to House Durendaire, and walked the gilded path that all firstborn of Ishgard’s High Houses do. Dissatisfied with this fate, Carvallain assumed the alias of a House Durendaire bannerman and set out soon after his fourteenth nameday to learn much and more of the realm. A vessel he had signed aboard to gain passage south ran afoul of the Kraken’s Arms but three days out of port, whereupon he was taken captive. Jumping at the chance to escape the stifling confines of Ishgardian high culture, Carvallain enlisted in the pirate crew. He learned how to read the stars, and grew into a rare and excellent leader—so much so that he rose in the ranks. Now thirty-four years of age, he commands all of the Kraken’s Arms as their captain. When he is upon dry land, Carvallain is known to be an excellent chocobo rider who can put most men to shame in a race. [page 99]
Jannequinard de Durendaire
Race (Clan): Elezen (Wildwood)
Gender: Male Age: 32
Epithet: Jannequinard the Succedent
The sole proponent of astromancy in Ishgard, Jannequinard began his studies in the art when, during his formative years, he spent several moons at the Sharlayan settlement in the Dravanian hinterlands. Barely had he begun to graspthe fundamentals, however, when the Sharlayans withdrew to the Old World in fear of the Garlean Empire’s hostile advance. Jannequinard found himself suddenly bereft of both tutor and classroom, and had little choice but to make his way home. Upon his return to Ishgard, the disappointed and dissatisfied noble leveraged the inheritance of House Durendaire to secure a position at the Athenaeum Astrologicum. Fixated upon the dragon star and predicting the movements of the Horde, however, his colleagues had little time for the intricacies of astromancy, and Jannequinard’s efforts to pursue the discipline were met with disinterest, if not outright mockery. [page 243]
Leveva Byrde
Race (Clan): Hyur (Midlander)
Gender: Female Age: 16
Epithet: Leveva Heavensreader
Leveva’s parents both died early in her life—her mother during childbirth, and her father a scant few years later. This left the orphaned girl to be taken in by her grandfather, Mace, a renowned professor of astromancy, and his influence is ever present in her decidedly un-youthful perspective and manner of speech. Burning beneath Leveva’s mature veneer, however, is a fiery ambition to embrace her destiny, and continue her departed father’s work to bring astromancy to the wider world. Thus, when she learned of Ishgard’s desire to host an envoy of Sharlayan astrology, she immediately began making preparations to depart for Eorzea. But despite the haste of her decision, she did not make it in ignorance of the displeasure likely to be evinced by the isolationists in the [Sharlayan government]... [page 243]
Appendix B: Job Changes (For the Fic Writer)
This is not a job guide. My goal here is just to provide a couple resources regarding old actions and mechanics available to AST because sometimes you might want to use one in a fanfic! The Deck of Sixty is also very useful - here is a writeup of the lore on the Deck of Sixty that was printed in the EE.
The basic concept of AST is that you are manipulating fate to buff allies and debuff enemies, and manipulating the laws of physics to deal harm to enemies or heal allies. I personally write AST healing as literally hitting "rewind" on injuries, which makes the patient relive the experience of receiving the injury as it's undone - this makes astromancy a more painful form of healing magicks than conjury/"white magic", but does not run the risk of healing "wrong" or what I call "overheal", where for example a bad injury of both arm and torso healed not carefully enough with conjury may lead to the injuries healing together, fusing the limb to the body. There is no explicit reference to such a problem in the game, but it seems to be implied by the fact that non-magical treatments such as bone setting and stitches are commonplace even when characters are expecting to be seen to by a healer.
The reason why I interpret AST healing this way is twofold: first of all, obviously it's a time magick job. Secondly, one of the most...ah, essential... part of the AST kit is "Essential Dignity", which is a single-target healing ability that is more effective the nearer the target is to death. For gameplay-story integration purposes, it makes sense to me that the astrologian's goal is to put off healing for as long as possible and instead prioritize other ways of manipulating fate, due to the pain of re-experiencing an injury that is being healed through astromancy. Your mileage may vary!
In gameplay, all healers have access to the ability to raise the dead from a very low level (12), but in the lore, a holdover from the earliest iteration of the game (where you had to level several jobs to learn skills from them that you would take back to the job you were actually playing) is that only conjury is capable of raising the dead. While I am not nearly as mentally ill about the lore for jobs other than AST, this seems to still be true at time of writing, seeing as the white mage job guide on the official site reads as follows:
Anyway. In the EE (on page 243), a few skills have writeups, which are copied below:
- Astral Stasis. By throwing wide the gate to the seventh heaven—the highest of the astral domains—the astrologian favors the battlefield with celestial benediction. This technique is said to hold the power to skew one's fate towards an almost certain victory.[28]
- Benefic. Astrologians channel healing energies by attuning their aether to the "benefic" bodies in the heavens. Paired with an affinity for "malefic" bodies to effect destructive magicks, this attunement represents the fundamental principle of astromancy.
- Gravity. This magick manipulates the inexorable pull of the stars to magnify the force of gravity. Creatures within the area are subjected to a crushing pressure, with the worst of the effects centered on the primary target.
- Celestial Opposition. Considered to be the very essence of astromancy, this technique binds the astrologian's aether to the loftiest of heavens. A single tug on this celestial cord alters the patterns of fate, showering allies with fortune, and afflicting foes with sudden adversity.
In Heavensward, we had...
- Cleric Stance! In HW, Cleric Stance was a toggle that, while active, significantly reduced the potency of your healing abilities, and significantly increased your damage output.
- "Luminiferous Aether", which reduced enmity generation (makes enemies want to murder you specifically slightly less - one presumes this is how Jannequinard has survived so long) and restored MP over time.
- "Stella" - much like the skill "Gravity", Stella manipulates gravitational fields to weigh down an enemy, making it incredibly difficult for them to move. They probably should have swapped the names, but it is what it is.
- "Exalted Detriment" - from the days when debuffs were removed by Scholars with Leeches, AST had this guy. It's not as fun as Leeches for fanfic unfortunately. Not as sexy a concept.
- "Disable" - no fun name for this one, but it's a short debuff on enemies. The implied ability to inflict curses/negative effects with AST beyond that of the Lord of Crowns is potentially interesting on a lore level.
- Diurnal and Nocturnal Sect. At this point in time, Diurnal and Nocturnal were sort of a second Cleric Stance that could not be toggled off in combat: in Diurnal you had lowered cast times and higher damage output, while in Nocturnal you had increased healing potency and put protective shields on certain abilities.
- Royal Road & Spread. "Spread" let you hold onto a particular card indefinitely to play when convenient, as cards at this time had specific and unique effects. RR would transform a card that was undesirable into a buff for the next card played.
- "Synergy" - I linked this one up above in the ship manifesto bit, but this is a magick tether between two souls. They share the effects of healing magic, and you could definitely write them as also sharing pain and even other sensations.
- "Time Dilation" - it slowed down time! In combat this effect functionally increases the length of your buffs, but the lore implications are fascinating.
- "Celestial Opposition" - this ability still exists at time of writing, but in HW it was a wave of energy that stunned enemies, holding them in place briefly while also extending the effective length of your buffs: so basically a very short term time-stop.
- "Lightspeed" - you guessed it, another time manipulation skill. This one made your actions much faster, many of them instantaneous and therefore not requiring concentration.
ARROW | BALANCE | BOLE | EWER | SPEAR | SPIRE |
Increased movement speed, cast times, and recast times. | Increased damage output. | Reduced damage taken. | Regenerated MP. | Reduced cooldown times on abilities. | Regenerated TP (don't worry about what this means). |
Royal Road effect: Increased buff duration. | Royal Road effect: Increased buff potency. | Royal Road effect: Increased buff potency. | Royal Road effect: Spread buff to nearby allies. | Royal Road effect: Increased buff duration. | Royal Road effect: Spread buff to nearby allies. |
Stormblood specials:
- Cleric Stance becomes a short-term damage buff.
- Diurnal Sect is no longer a damage buff and instead Diurnal becomes focused on heal-over-time effects while Nocturnal remains focused on shields.
- "Sleeve Draw" is introduced, but there's no real lore implications there - it just does Draw/Royal Road/Spread and another ability called Minor Arcana (which transforms a held card into either a healing effect or a damaging spell) all at once. There's probably a fun lore implication about the Deck of Sixty from the fact that that skill is called Minor Arcana, but I'm not creative enough to figure out what it might be.
- Cut skills: Luminiferous Aether, Stella, Exalted Detriment, Disable.
- The cards were reworked so that they no longer have specific abilities but just increase damage various amounts based on the job of the player a card was played on.
- Royal Road mechanics were replaced with "Arcane Seals" - each card was associated with one of three seal types (Solar, Lunar, and Celestial, symbolized by the sun, moon, and the Earth respectively), and the goal was to acquire as many different seals as possible to maximize the effect of a party-wide buff called "Divination". This created an absolutely disastrous RNG opener that I dearly miss.
- Lord and Lady of Crowns from the Minor Arcana were very briefly replaced with higher-level damage buffs that did not grant seals, and then the change was quickly reversed.
- "Horoscope"! As the skill itself states, you read yours and your allies' fortunes. This is a delayed healing ability - lore-wise, one must assume that basically, you read in the cards that everyone will take damage in the near future, so the knowledge of this makes it possible to avoid taking that damage.
- "Neutral Sect" - for a short period of time, a skilled astrologian could attune to both the Diurnal and Nocturnal Sects simultaneously, doing an astonishing amount of burst healing and protective shielding.
- Cut skills: Cleric Stance, Royal Road, Spread, Time Dilation, Celestial Opposition was reworked so completely it is functionally cut (it's just a healing spell now).
- "Divination" RNG was replaced with RNG on a personal buff called "Astrodyne". It still uses the Arcane Seals, now for some reason called "Astrosigns", which I for one think would be very funny to use in a fanfic as a younger astrologian's slang for the Arcane Seals associated with particular cards. Leveva would be alarmed, I think. Astrodyne's effects are called "Harmony of Spirit" (MP restoration), "Harmony of Body" (faster cast times and recast times), and "Harmony of Mind" (increased damage and healing output).
- Diurnal and Nocturnal Sect were removed entirely. Neutral Sect stayed, and there's no dialogue regarding the skill, so the in-universe explanation for what you're supposed to be doing when you cast NS is... unclear. Personally I choose to believe that all historic mechanics exist in-universe simultaneously, so the Sects live on in the lore even if they've been removed from gameplay in an effort to simplify the job.
- "Exaltation" - a damage reduction and delayed heal. Presumably in the lore the single-target equivalent of Horoscope.
- "Macrocosmos" - another delayed healing ability, or more accurately it "compiles" damage taken while under the effect of the skill, and then can be triggered to immediately restore that health. So, another time travel thing, basically. It's time travel all the way down, babey.
- Cut skills: Diurnal, Nocturnal, Sleeve Draw.
- At time of writing, upcoming changes to the job were announced earlier today. They're removing RNG entirely, reworking the cards again, and removing Arcane Seals/"Astrosigns". This document will be updated upon DT release with the inevitable changes to dialogue, and with updates to this appendix as well.
- Please look forward to it. 🫠
Appendix C: Random Bullshit Go!
This is where I'm throwing the stuff that hasn't got anywhere else to go but might be of interest or use to the enterprising astrologian enthusiast.
First up: the map of the Three Great Continents has very faintly visible latitude and longitude lines on it. Combining these with some basic assumptions based on geography, real-world cultural influences, and weather patterns in various in-game locations, I somewhat amateurishly overlaid the Three Great Continents on a globe for the purposes of hopefully, eventually, being able to construct semi-functional in-universe natal horoscopy. Maybe you will find it useful as well!




Now, so, the elemental aspect of hours, days, months, and years has no impact on gameplay, but it is presumably very relevant to horoscopy in-universe, and as you might have noticed, I think about horoscopy in-universe way too much. So I have some very ugly charts to show you!

But first, let's turn to "The Five Ages - An Eorzean Chronology":
The Suns - By the unit of a sole Sun we mean that period which lasts for the duration of four cycles of the six elemental hours - those of Ice, Water, Wind, Lightning, Fire, and Earth. And so is the sun twenty hours and four, and so shall it ever be.



So that every hour is aspected to a particular element, going through the six first in the Astral and then in the Umbral. It's kind of like how the months go through the Astral and Umbral in turns (the months being the "1st Astral Moon" then "1st Umbral Moon" and so on until we reach the "6th Umbral Moon"), except...that would be too easy, obviously, because we also know that the months are ordered so that we begin with the Astral Ice (Halone), then Umbral Ice (Menphina) and so on each element at a time, while the hours do all six elements in one of the polarities and then switches to the other. It's very overcomplicated for no reason and I feel bad for little baby Jannequinard trying to keep all this straight and in a foreign language to boot. But hopefully this kind of makes sense, and I'm very sorry because it is 3:30 in the morning and I'm a little scatterbrained.
And then this brings us to the week, which The Five Ages seems to be saying has eight elemental aspects, where the Astral and Umbral are for some reason separate from the elements (is that even possible outside of an active Calamity? A purely Astral or purely Umbral alignment? That doesn't feel possible to me), and the first day of each week is affiliated with Ice, the second with Water, the third with Wind, the fourth with Lightning, the fifth with Fire, the sixth with Earth, the seventh with the Astral, and the eighth with the Umbral. Which is already really weird! But then to add onto it, people talk about sennights all the time in Final Fantasy XIV, even though weeks are canonically eight days long and "sennight" means "seven nights".
But while I was working on transcribing the early quests, someone did use the word "week", and it got me thinking about the nundinal cycle, which is the traditional Roman eight-day market week which continued to be used alongside the seven-day liturgical week after the introduction of Christianity as the state religion. The word "nundinal" comes from the Latin word for "nine", because Romans counted inclusively - which means that the first day of the new week was considered the "ninth" day of the old week and also the first day of the new one. And I got to thinking, what if the "sennight" is, in fact, the six-day elemental week, while the "week" is the eight-day lunar week? The first of the month is always the new moon, and the seventeenth (the beginning of the third week) always the full moon. The lunar week would seemingly be very useful to astrologians, who are concerned with mapping the stars, while for most people the elemental week, the inclusively counted sennight, is perfectly sufficient.
This would of course allow the polarities of Astral and Umbral to not be needlessly and confusingly separated from the six traditional elemental aspects, and then the days can cycle as the hours do, one week being Astral and the next being Umbral so that each three months we begin anew with the 1st of the month being of Astral Ice. Does this feel right to you? It feels right to me. Unfortunately, we do still have to deal with the confusing wording in The Five Ages regarding the eight days of the week - but Lewphon calls the hours the "elemental hours", while of the days he says only that the eight "deriveth" from the six elements and two polarities. Can you tell where I'm going with this? I'm so sorry.
What if the days of the week are named for the elements and polarities, but do not necessarily correspond to the actual elemental alignment of those days? Iceday, Waterday, and so forth through Umbralday, so that, for example, Astralday the 7th of the 3rd Astral Moon in the Year of the Wanderer is triply aligned with Astral Wind (through year, month, and day), and at 2AM and 2PM quadruply so aligned?
Is it terrible and needlessly confusing? Yes. Do I love it? Kind of, yes. Here's a spreadsheet for you to look upon in horror.

Finally, lastly, no discussion of Ishgard can be complete without a side note about the clear linguistic ties between Ishgard and Garlemald. Or at least, none that I'm having. Why do they use so much Latin in Ishgard? Why doesn't Halone have elf ears? Why does "Ishgard" seem to share a root with "Eschva", the name of the Ilsabardian Elezen tribe that seems to have been one of the founding seven tribes of the Republic of Garlemald? I'm so glad you asked! I just so happen to have a 2500 word transcript of a ramble I posted on Discord two years ago about my completely unhinged theory about the shared cultural and religious history of the Holy See and Republican Garlemald on hand. Read if it you want.
Appendix D: Ship Memes and Fanart <3
First, some ship art! Both drawn on commission by










[16] I cannot find any early StB era screencaps or clips of this world NPC dialogue to confirm or deny that the current dialogue (which makes its first confirmed appearance in early 2019) matches the original; I expect that there is an original version that read "what took me more than twenty summers", but I don't want to claim as much without proof. ⬏
[17] Potential lore discrepancy! In 30-50 we establish that unlocking the gate to the seventh (purely Astral in aspect) heaven would outright kill you, but then, maybe Leveva is really just that hostile to the man. ⬏
[20] Defeat dialogue.
[22] The Warrior of Light takes on the title of the Warrior of Darkness in the aforementioned mirror universe. ⬏
[23] These tasks included a lot of manual labor if you were a crafter or gatherer. Personally, I made more than seven thousand awnings in the space of ten days. But by the Twelve, we sure did rebuild Ishgard. ⬏
[24] The Missing Member was called the Bloody Member in the first few expansions! This isn't really relevant to anything, it's just a favorite bit of trivia. ⬏
[27] I also personally interpret Janne's lack of progress in his studies in the past years as partially reactionary. If he had been slacking off on his studies in his youth and aware of it, his inability to save Rufin's life then becomes the fault of his own lax attitude. If he never learns how to heal well, then he can tell himself he's simply incompetent by nature. In a way, this alleviates his guilt. ⬏
[28] "Astral Stasis" is the name of the AST LB3, a once-per-fight full party resurrect that restores full HP and MP without granting weakness. In the Endwalker MSQ, LB3 is explained in-universe as being a manifestation not of magick but of hope itself. One might imagine this skill as almost a type of time travel? Because it is prior established that attunement to the seventh heaven would instantly kill you, it may be that you're forcing the universe to reset because your death in this manner was not fated. There's a lot of ways to interpret this skill, honestly, and they're all fascinating. It's also absolutely gorgeous. ⬏